首页> 外文会议>1st International Workshop on Managing Interactions in Smart Environments (MANSE'99), Dublin, December 1999 >The SCD Architecture and its Use in the Design of Story-Driven Interactive Spaces
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The SCD Architecture and its Use in the Design of Story-Driven Interactive Spaces

机译:SCD体系结构及其在故事驱动的交互空间设计中的使用

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In this paper we examine story-driven interactive spaces and argue that story development requires centralized control of the actions of the characters that inhabit such environments. This argument leads us to propose the story-character-device (SCD) architecture that, unlike previous approaches, separates the locus of story control in a distinct software module. To exemplify the use of the architecture we examine an art installation (called "It") that we built according to the SCD model. The development process of "It" is then compared to the design of another story-driven interactive space that used similar technology and thematic, the computer theater play "It/I". By looking into the design process of the two environments, we conclude that the SCD architecture allows much more flexibility in the design process of story lines besides bringing an overall simplification of the control system.
机译:在本文中,我们研究了故事驱动的互动空间,并认为故事发展需要对居住在这种环境中的角色的动作进行集中控制。该论点使我们提出了故事字符设备(SCD)体系结构,与以前的方法不同,该体系结构将故事控制的位置分隔在不同的软件模块中。为了举例说明该体系结构的使用,我们检查了根据SCD模型建造的艺术品装置(称为“ It”)。然后将“ It”的开发过程与另一个由故事驱动的交互式空间的设计进行比较,该交互空间使用类似的技术和主题,计算机剧院播放“ It / I”。通过研究这两种环境的设计过程,我们得出结论,SCD体系结构除了提供控制系统的整体简化之外,还使故事情节的设计过程具有更大的灵活性。

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