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An Efficient Approach to Real-Time Sky Simulation

机译:实时天空模拟的有效方法

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摘要

Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere.In this paper,we use a physical scattering model to simulate the sky,and a Perlin Noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.
机译:实时天空渲染在许多3D应用程序的可视化中起着重要作用。如果不考虑云的影响和大气的散射效果,就很难模拟真实的天空。本文中,我们使用物理散射模型模拟天空,并使用Perlin Noise纹理创建高度真实的云。通过将照明模型与各种大气成分结合起来,也会产生不同的天空效果。

著录项

  • 来源
  • 会议地点 Beijing(CN)
  • 作者单位

    Kun Yang@Dep.of Computer Science Technology,Peking University,Beijing,China;

    Key Laboratory of High Confidence Software Technologies (Peking University),Ministry of Education,China--Qicheng Li@Dep.of Computer Science Technology,Peking University,Beijing,China;

    Key Laboratory of High Confidence Software Technologies (Peking University),Ministry of Education,China;

    IBM China Research Lab,Beijing,China--Zhangjin Huang@Dep.of Computer Science Technology,Peking University,Beijing,China;

    Key Laboratory of High Confidence Software Technologies (Peking University),Ministry of Education,China--Jia Wang@Network Center,DaLian Polytechnic University,Dalian,China--Guoping Wang@Dep.of Computer Science Technology,Peking University,Beijing,China;

    Key Laboratory of High Confidence Software Technologies;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 TP391.42;
  • 关键词

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