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Progressive watermarking on 3D meshes

机译:3D网格上的渐进式水印

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摘要

Traditional 3D watermarking mostly applies offline decode, which usually requires a complete 3D mesh. For a set of level-of-detail(LOD) meshes, the watermark has to be robust enough to survive from LOD generation algorithms that applies mesh simplification; otherwise, they may have to embed the watermark into each LOD mesh individually. To cope with such problems, we proposed a novel 3D mesh watermarking approach on the basis of the progressive mesh and the discrete wavelet transform. The new approach begins with mutiresolution processing of the cover object and the watermark respectively by a progressive mesh encoder and a Haar-based discrete wavelet transform encoder. By embedding the transformed sequence of the watermark image into the vertex split sequence of the progressive mesh, the watermark and the cover object are transmitted synchronously such that the progressive decode of the cover object and the extraction and decoding of the watermark can be performed on-the-fly with the transmission. Once if the transmission is interrupted, it is still possible to verify the watermark for it is progressively displayed along with the cover object.
机译:传统的3D水印大多采用离线解码,这通常需要完整的3D网格。对于一组详细级别(LOD)网格,水印必须足够健壮,以能够从应用网格简化的LOD生成算法中幸存下来。否则,他们可能必须将水印分别嵌入每个LOD网格中。为了解决这些问题,我们在渐进式网格和离散小波变换的基础上提出了一种新颖的3D网格水印技术。新方法开始于通过渐进式网格编码器和基于Haar的离散小波变换编码器分别对覆盖对象和水印进行多分辨率处理。通过将水印图像的变换序列嵌入到渐进网格的顶点分割序列中,水印和覆盖对象可以同步传输,从而可以在以下位置执行覆盖对象的渐进解码以及水印的提取和解码:随身携带。一旦传输中断,仍然可以验证水印是否与封面对象一起逐步显示。

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