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Game-based approach and its feasibility to support the learning of object-oriented concepts and programming

机译:基于游戏的方法及其支持学习面向对象的概念和编程的可行性

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Object-oriented has been widely used in software development. Hence, learning object-oriented concepts is crucial in undergraduate Computer Science or Information Technology programs. Learning object-oriented programming requires high concentration to understand the whole concepts before embarking on the practical aspect. It could be difficult for some students especially novices. In addition, lecturers might not be able to explain the subject effectively due to many factors. This research aims to justify and investigate more aspects to support the understanding of object-oriented concepts through games. Game is one of the approaches that could attract students' attention and increases their focus in learning object-oriented theory and practice. This paper reports a feasibility study using a controlled experiment that investigated the effect of using games in learning object-oriented programming among Computer Science students. The findings show that learners prefer using game as compared to traditional approach of teaching. Based on the study, we propose a more effective game-based approach to support the students in learning object-oriented concepts and programming.
机译:面向对象已在软件开发中广泛使用。因此,在大学计算机科学或信息技术课程中,学习面向对象的概念至关重要。学习面向对象的程序设计需要高度专心,以便在着手实践之前理解整个概念。对于某些学生,尤其是新手而言,这可能很困难。此外,由于许多因素,讲师可能无法有效地解释该主题。这项研究旨在证明和研究更多方面,以支持通过游戏理解面向对象的概念。游戏是一种可以吸引学生注意力并增加他们在学习面向对象的理论和实践中的注意力的方法之一。本文通过一项受控实验报告了一项可行性研究,该实验研究了使用计算机游戏在计算机科学专业学生中学习面向对象编程的效果。研究结果表明,与传统教学方法相比,学习者更喜欢使用游戏。在这项研究的基础上,我们提出了一种更有效的基于游戏的方法,以支持学生学习面向对象的概念和编程。

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