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Impact of Online Games and M2M Applications Traffic on Performance of HSPA Radio Access Networks

机译:在线游戏和M2M应用流量对HSPA无线电接入网络性能的影响

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In this paper we presented results of the performance evaluation of the WCDMA/HSPA radio access network when loaded with multiplayer real-time games and M2M applications traffic. Evaluation was done in a live network, on one Node B. Traffic, characteristic for the emerging Machine Type Communication and online multiplayer games, was generated by an application running on 10 mobile phones in parallel, all connected to the Node B under test. The focus of the work was on the RTT (Round Trip Time) and radio cell statistics. The main goal of the cell statistics analysis was to evaluate potential impact of the additional traffic on the performance of 3G/HSPA radio access network. It is concluded that system is designed more for continuous traffic patterns with high data rate in general, than for sporadic traffic patterns with very low data rate, like that of M2M or online gaming nodes. Therefore, the cost of signaling and control activity is dominant in comparison to the data rate.
机译:在本文中,我们介绍了WCDMA / HSPA无线电接入网络在加载多人实时游戏和M2M应用流量时的性能评估结果。评估是在一个节点B上的实时网络中进行的。流量是新兴的机器类型通信和在线多人游戏的特征,它是由并行运行在10部手机上的应用程序生成的,这些应用程序都连接到被测节点B上。工作的重点是RTT(往返时间)和无线电小区统计信息。小区统计分析的主要目标是评估额外流量对3G / HSPA无线电接入网络性能的潜在影响。得出的结论是,与M2M或在线游戏节点等具有极低数据速率的偶发流量模式相比,该系统通常更适合于具有高数据速率的连续流量模式。因此,与数据速率相比,信令和控制活动的成本占主导地位。

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