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Virtual MIMO systems: A game theoretical approach

机译:虚拟MIMO系统:一种博弈论方法

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In this work, we present a new game theoretic approach in order to build a Virtual MIMO system. The utility function used in this framework is defined so that the user throughput is divided into two components : the real, received by the base station, and the virtual throughput received by the neighboring users. A non-cooperative game is proposed where each user are allowed to choose its uplink receiver as well as to maximize its utility function. Simulation results validate our model and and illustrate numerically the proposed scheme under different scenarios.
机译:在这项工作中,我们提出了一种新的博弈论方法,以构建虚拟MIMO系统。定义了在此框架中使用的效用函数,以便将用户吞吐量分为两个部分:由基站接收的实际吞吐量和由相邻用户接收的虚拟吞吐量。提出了一种非合作游戏,其中允许每个用户选择其上行链路接收器以及最大化其效用功能。仿真结果验证了我们的模型,并在不同的情况下以数字方式说明了所提出的方案。

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