LIACC - Artificial Intell. Comput. Sci. Lab., Univ. of Porto, Porto, Portugal;
computer games; game theory; multi-agent systems; Nash-equilibrium state; computer poker literature; decision tree size; domain specific opponent modeling techniques; game playing agents; human players; multiplayer game; online environment; online multiplayer match; profitable online no-limit poker playing agent; rule-based strategy approach; short stack playing; Approximation algorithms; Computational modeling; Computers; Games; History; Robustness; Software agents; abstraction; game playing agents; opponent modeling;
机译:扑克玩家知道他们的实力吗?在线和离线玩家中扑克技能估计的准确性
机译:我们是否可以期望更多的学生辍学玩扑克,或者在线扑克变得过于具有挑战性?
机译:瑞典人为什么玩在线扑克以及可以增加或减少对扑克网站信任的因素:定性调查
机译:一个有利可图的在线无限制扑克玩家
机译:游戏中的遗憾最小化,以及冠军多人计算机扑克代理的发展。
机译:睡眠或播放在线扑克?:赌博行为和倾斜症状同时睡眠剥夺
机译:发展无限制德克萨斯州扑克游戏代理商的算法