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The forensic challenger

机译:法医挑战者

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摘要

This paper proposes a game based e-Learning tool called The forensic challenger (TFC) to teach digital forensic investigation. By combining elements from game theory with the use of e-Learning, the authors are able to provide a solution that offers a more efficient way of learning how to perform digital forensics investigations. Contrary to traditional learning methods, TFC is built on a Hyper Interactive Presenter (HIP) platform that incorporates VARK learning style model to take into account individuals' learning preferences. For visual and audio learners, it provides a video playback and Powerpoint presentation. Learners who prefer to read, there is a custom designed wiki page containing information relevant to the presented topic. While for kinesthetic learners, a multiple choice question based quiz is implemented, and a pedagogical chatbot agent is there to assist users. It provides easy navigation and interaction within the content. Preliminary results of the subjective experiment to evaluate the effectiveness of TFC suggests that such a system will prove useful in teaching digital forensic investigation to young students.
机译:本文提出了一种基于游戏的电子学习工具,称为法医挑战者(TFC),用于教授数字法医调查。通过将博弈论的要素与电子学习相结合,作者能够提供一种解决方案,为学习如何进行数字取证调查提供更有效的方法。与传统的学习方法相反,TFC建立在Hyper Interactive Presenter(HIP)平台上,该平台结合了VARK学习风格模型来考虑个人的学习偏好。对于视觉和音频学习者,它提供了视频播放和Powerpoint演示。喜欢阅读的学习者,有一个自定义设计的Wiki页面,其中包含与所介绍主题相关的信息。对于动觉学习者,将实施基于多项选择题的测验,并提供教学聊天机器人代理来帮助用户。它提供了内容内的轻松导航和交互。评估TFC有效性的主观实验的初步结果表明,这样的系统将被证明对向年轻学生进行数字取证调查教学很有用。

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