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Serious game learning for novice practitioners in psychomotor domain

机译:精神运动领域新手从业者的认真游戏学习

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摘要

In the current technological era, the number of children who spend time in playing games on mobile media device is dramatically increasing. In addition, most of the game does not focus on learning encouragement or educational purposes. This project proposes a serious game for improving English and mathematical skills for novice practitioners who are defined as non-professional learners or primary school students, to emphasize the skill and knowledge acquisition. The ultimate goal for the novice is to gain knowledge, skills, and experiences throughout their practicing and learning from the game. This paper aims to introduce a serious game on the android platform that allows the novice to practice their problem solving skills by simulating the scene of a grocery shop. The novice will act as a shop's cashier, who has to take care of customer's order and transactions in the shop. The novice has to operate all of the activity in limited time in order to get the highest score. The novice can race against themselves to get higher and higher score so that their skills can be improved.
机译:在当前的技术时代,花时间在移动媒体设备上玩游戏的儿童数量急剧增加。此外,大多数游戏都不专注于学习鼓励或教育目的。该项目提出了一个严肃的游戏,旨在提高被定义为非专业学习者或小学生的新手从业者的英语和数学技能,以强调其技能和知识获取。新手的最终目标是在游戏的实践和学习中获得知识,技能和经验。本文旨在介绍一款在Android平台上的严肃游戏,该游戏允许新手通过模拟杂货店的场景来练习其解决问题的技能。新手将充当商店的收银员,他必须照顾客户在该商店的订单和交易。新手必须在有限的时间内进行所有活动才能获得最高分。新手可以与自己竞争以获得越来越高的分数,从而可以提高他们的技能。

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