首页> 外文会议>2016 Third International Conference on Computing Measurement Control and Sensor Network >An Interactive Upper-Limb Post-Stroke Rehabilitation System Integrating BCI-based Attention Monitoring and Virtual Reality Feedback
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An Interactive Upper-Limb Post-Stroke Rehabilitation System Integrating BCI-based Attention Monitoring and Virtual Reality Feedback

机译:集成了基于B​​CI的注意力监测和虚拟现实反馈的交互式上肢卒中后康复系统

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摘要

In this study, an interactive upper-limb stroke rehabilitation system integrating motion tracking device (MTD), electroencephalogram (EEG) device, and virtual reality (VR) game is proposed to assist patients for performing upper-limb rehabilitation treatment and save the patients' rehabilitation information, such as hand movement trajectory and angle of wrist pronation and supination. During the treatment, the system creates the database with digitalized information to facilitate data analysis to assess the progress and effectiveness of patient rehabilitation. In this study, to enhance patient's interest in performing rehabilitation treatment by using the interactive VR game, and to real-time monitor the patient's attention through the EEG device. When the patient's attention is relatively lower, there will be visual and auditory stimulations. There are 12 post-stroke patients who are in Brunnstrong stage from the third to the fifth to participate in the clinical experiment of this study, and these patients were assigned to three groups (A to C). Group A is traditional rehabilitation (Control). Group B perform the interactive VR game using MTD. Group C perform the interactive VR game using MTD and BCI-based attention-monitoring EEG device. The results show that the rehabilitation effectiveness of group C is better than groups A and B.
机译:在这项研究中,提出了一种交互式的上肢中风康复系统,该系统整合了运动跟踪设备(MTD),脑电图(EEG)设备和虚拟现实(VR)游戏,以协助患者进行上肢康复治疗并节省患者的体力。康复信息,例如手的运动轨迹和腕部内旋和旋后角度。在治疗过程中,系统使用数字化信息创建数据库,以方便数据分析,以评估患者康复的进度和有效性。在这项研究中,通过使用交互式VR游戏增强患者对进行康复治疗的兴趣,并通过EEG设备实时监视患者的注意力。当患者的注意力相对较低时,将出现视觉和听觉刺激。从第3到第5阶段有12例处于Brunnstrong阶段的中风后患者参加了这项研究的临床实验,并将这些患者分为3组(A至C)。 A组为传统康复(控制)。 B组使用MTD执行交互式VR游戏。 C组使用MTD和基于BCI的注意力监控EEG设备执行交互式VR游戏。结果表明,C组的康复效果优于A,B组。

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