首页> 外文会议>2017 Twelfth Latin American Conference on Learning Technologies >Implementation of an chatbot in a serious game associated with the acquisition of social skills and the promotion of collaborative tasks in children
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Implementation of an chatbot in a serious game associated with the acquisition of social skills and the promotion of collaborative tasks in children

机译:在严肃的游戏中实现聊天机器人,这与获得社交技能和促进儿童的协作任务有关

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Just a few decades ago the society has been interested in the field of children's rights. For this reason, the society as a whole has been developing strategies to achieve that commitment. As a result, it has given more attention to this society segment that is vulnerable. With this the society does not pretend to expose the individual in the early stages of his life. The way in which children live is critical in his formation when he reaches adulthood. Considering this, every field of study must be present with a childhood approach to the early stages of life. Hoping to contribute to build better generations. In the area of serious games we have better opportunities, because the games are a major part in the early stages of life and are present regardless of race, culture, religion or social status of the children. The multiple factors involved in shaping the character of children are out of their control. They are so many and varied that it becomes difficult for a child gets out unharmed. Although it is part of the natural formation of each individual processes it is different and therefore, is affected in a special way. This paper presents a serious game prototype used as an aid in the treatment of children with emotional disorder, particularly in children with some sort of depressive behavior.
机译:就在几十年前,社会对儿童权利领域很感兴趣。因此,整个社会一直在制定战略以实现这一承诺。结果,它更加关注了这个脆弱的社会群体。这样一来,社会就不会假装在个人的早期阶段就暴露自己。当他成年后,孩子的生活方式对他的形成至关重要。考虑到这一点,每个研究领域都必须以儿童时期的方式呈现给生命的早期阶段。希望为建立更美好的世代做出贡献。在严肃的游戏领域中,我们拥有更好的机会,因为游戏是生命早期阶段的重要组成部分,并且不论孩子的种族,文化,宗教或社会地位如何,游戏都应运而生。影响孩子性格的多种因素已无法控制。它们是如此多变,以至于很难使孩子不受伤害地脱身。尽管它是每个过程自然形成的一部分,但它是不同的,因此会受到特殊影响。本文介绍了一种严肃的游戏原型,可用于治疗情绪障碍儿童,尤其是患有某种抑郁行为的儿童。

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