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Multisensory integration of a sound with stereo 3-D visual events

机译:声音与立体声3-D视觉事件的多感官融合

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The stream/bounce effect is an example of audio/visual interaction in which two identical luminance-defined targets in a 2-D display move toward one another from opposite sides of a display, coincide, and continue past one another along collinear trajectories. The targets can be perceived to either stream past or bounce off of one another. Streaming is the dominant perception in visual only displays while bouncing predominates when an auditory transient tone is presented at the point of coincidence. We extended previous findings on audio/visual interactions, using 3-D displays, and found the following two points. First, the sound-induced bias towards bouncing persists in spite of the introduction of spatial offsets in depth between the trajectories, which reduce the probability of motion reversals. Second, audio/visual interactions are similar for luminance-defined and disparity-defined displays, indicating that audio/visual interaction occurs at or beyond the visual processing stage where disparity-defined form is recovered.
机译:流/跳动效果是音频/视觉交互的一个示例,其中2-D显示器中的两个相同的亮度定义的目标从显示器的相对侧朝彼此移动,重合并沿共线轨迹连续越过彼此。可以将目标视为彼此掠过或反弹。在仅视觉显示中,流式传输是主要的感知,而在巧合点呈现听觉瞬态音调时,跳动占主导。我们使用3-D显示器扩展了以前在音频/视频交互方面的发现,发现了以下两点。首先,尽管在轨迹之间引入了深度上的空间偏移,但仍存在声音引起的对跳动的偏见,这降低了运动反转的可能性。其次,对于亮度定义和视差定义的显示,音频/视频交互是相似的,指示音频/视频交互发生在视差定义形式被恢复的视觉处理阶段或之后。

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