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The Framework and Implementation of Virtual Network Marathon

机译:虚拟网络马拉松的框架与实现

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摘要

In recent years, computer games have made rapid progress, and become a very popular way of digital entertainment. For virtual fitness games, traditional interactive tools such as keyboard and mouse are replaced with fitness equipments. Such games provide user with physical exercise as well as entertainment, which makes them very attractive and have very bright prospects. Virtual Network Marathon (VNM) is a prototype of this kind. In this paper,we present the design of VNM's framework, as well as some key techniques while implementing the system, including network synchronization, character modeling, interactive walkthrough and virtual crowd. Those techniques gain advantage of an efficient communication protocol, tangible interface and real-time rendering,and provide users with increased sense of immersion.
机译:近年来,计算机游戏取得了飞速的发展,并成为一种非常流行的数字娱乐方式。对于虚拟健身游戏,传统的交互式工具(如键盘和鼠标)已替换为健身设备。这样的游戏为用户提供体育锻炼和娱乐,这使得它们非常有吸引力并且具有非常广阔的前景。虚拟网络马拉松(VNM)是这种原型。在本文中,我们介绍了VNM框架的设计以及实现该系统时的一些关键技术,包括网络同步,角色建模,交互式演练和虚拟人群。这些技术获得了高效的通信协议,有形的界面和实时渲染的优势,并为用户提供了更好的沉浸感。

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