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Teaching Programming to Liberal Arts Students ― A Narrative Media Approach

机译:文科学生的程序设计教学-叙事媒体方法

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In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multimedia students with a liberal arts background. Media-oriented programming adds new requirements to the craft of programming (e.g. aesthetic and communicative). We argue that multimedia students with a liberal arts background need programming competences because programmability is the defining characteristic of the computer medium. We compare programming with the creation of traditional media products and identify two important differences which give rise to extra competences needed by multimedia designers as opposed to traditional media product designers. We analyze the development process of multimedia products in order to incorporate this in the learning process, and based on this we present our vision for a new learning environment for an introductory programming course for multimedia students. We have designed a learning environment called Lingoland with the new skills of media programming in mind that hopefully can help alleviate the problems we have experienced in teaching programming to liberal arts students.
机译:在本文中,我们为非计算机科学专业的学生,​​特别是具有文科背景的多媒体学生,提供了一种新的学习环境,可用于入门编程课程。面向媒体的程序设计对程序设计提出了新的要求(例如审美和交流)。我们认为具有文科背景的多媒体学生需要编程能力,因为可编程性是计算机介质的定义特征。我们将编程与传统媒体产品的创建进行比较,并确定了两个重要的差异,这些差异引起了多媒体设计师与传统媒体产品设计师所需要的额外能力。我们分析了多媒体产品的开发过程,以将其纳入学习过程,并在此基础上,我们提出了针对多媒体学生入门编程课程的新学习环境的愿景。我们设计了一个名为Lingoland的学习环境,并牢记了媒体编程的新技能,希望可以减轻我们在向文科学生教授编程的过程中遇到的问题。

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