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Increasing Assignment Motivation Using a Game AI Tournament

机译:使用游戏AI锦标赛增加分配动机

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摘要

Programming assignments are usually strict, which might be demotivating. In this note we describe a rather successful attempt at giving students in a secondary algorithms course a somewhat open assignment that required them to evaluate and use a broad range of programming concepts and ideas. Othello is a zero-sum board game with simple rules but advanced strategy, and AIs for this game is a well researched topic. Creating a successful AI involves considerations of programming topics ranging from data structure optimization, through sorting, hashing and recursion to tree pruning and genetic programming.
机译:编程任务通常很严格,可能会降低工作效率。在本笔记中,我们描述了一种相当成功的尝试,它为中学算法课程的学生提供了一些开放式的作业,要求他们评估和使用各种编程概念和思想。奥赛罗是一种零和棋盘游戏,规则简单但策略先进,而该游戏的AI则是一个经过充分研究的主题。创建成功的AI涉及编程主题的考虑,范围从数据结构优化,排序,哈希和递归到树修剪和遗传编程。

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