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Non-cooperative Cost Sharing Games Via Subsidies

机译:通过补贴进行非合作成本分摊的游戏

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We consider a cost sharing system where users are selfish and act according to their own interest. There is a set of facilities and each facility provides services to a subset of the users. Each user is interested in purchasing a service, and will buy it from the facility offering it at the lowest cost. The notion of social welfare is defined to be the total cost of the facilities chosen by the users. A central authority can encourage the purchase of services by offering subsidies that reduce their price, in order to improve the social welfare. The subsidies are financed by taxes collected from the users. Specifically, we investigate a non-cooperative game, where users join the system, and act according to their best response. We model the system as an instance of a set cover game, where each element is interested in selecting a cover minimizing its payment. The subsidies are updated dynamically, following the selfish moves of the elements and the taxes collected due to their payments. Our objective is to design a dynamic subsidy mechanism that improves on the social welfare while collecting as taxes only a small fraction of the sum of the payments of the users. The performance of such a subsidy mechanism is thus defined by two different quality parameters: (ⅰ) the price of anarchy, defined as the ratio between the social welfare cost of the Nash equilibrium obtained and the cost of an optimal solution; and (ⅱ) the taxation ratio, defined as the fraction of payments collected as taxes from the users.
机译:我们考虑了一种成本分摊系统,其中用户自私并根据自己的兴趣采取行动。有一组设施,每个设施都为一部分用户提供服务。每个用户都有兴趣购买服务,并将以最低的价格从提供服务的设施中购买。社会福利的概念定义为用户选择的设施的总成本。中央当局可以通过提供降低其价格的补贴来鼓励购买服务,以改善社会福利。补贴由向用户收取的税款资助。具体来说,我们调查一种非合作游戏,用户在该游戏中加入系统,并根据其最佳反应采取行动。我们将系统建模为固定封面游戏的实例,其中每个元素都希望选择一个封面以最大程度地减少其支付。补贴会随着要素的自私举动和由于缴纳的税款而动态更新。我们的目标是设计一种动态的补贴机制,以改善社会福利,同时仅收取用户付款总额的一小部分作为税收。因此,这种补贴机制的执行由两个不同的质量参数定义:(ⅰ)无政府状态的价格,定义为获得的纳什均衡的社会福利成本与最优解决方案成本之间的比率; (ⅱ)税率,定义为从用户收取的税款中所占的比例。

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