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Frugal Routing on Wireless Ad-Hoc Networks

机译:无线Ad-Hoc网络上的节俭路由

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We study game-theoretic mechanisms for routing in ad-hoc networks. Game-theoretic mechanisms capture the non-cooperative and selfish behavior of nodes in a resource-constrained environment. There have been some recent proposals to use incentive-based mechanisms (in particular, VCG) for routing in wireless ad-hoc networks, and some frugality bounds are known when the connectivity graph is essentially complete. We show frugality bounds for random geometric graphs, a well-known model for ad-hoc wireless connectivity. Our main result demonstrates that VCG-based routing in ad-hoc networks exhibits small frugality ratio (i.e., overpayment) with high probability. In addition, we study a more realistic generalization where sets of agents can form communities to maximize total profit. We also analyze the performance of VCG under such a community model and show similar bounds. While some recent truthful protocols for the traditional (individual) agent model have improved upon the frugality of VCG by selecting paths to minimize not only the cost but the overpayment, we show that extending such protocols to the community model requires solving NP-complete problems which are provably hard to approximate.
机译:我们研究自组织网络中路由的博弈论机制。博弈论机制捕获了资源受限环境中节点的非合作和自私行为。最近有一些提议使用基于激励的机制(特别是VCG)在无线自组织网络中进行路由,并且当连通性图基本完成时,一些节俭范围是已知的。我们显示了随机几何图形的节俭范围,这是一个专门的无线连接模型。我们的主要结果表明,在ad-hoc网络中基于VCG的路由具有较高的节俭率(即超额支付)。此外,我们研究了一种更现实的概括,其中代理人集合可以形成社区以使总利润最大化。我们还分析了这种社区模型下VCG的性能,并显示出相似的界限。尽管针对传统(个体)代理模型的一些最新真实协议通过选择路径以不仅降低成本而且减少了超额支付而改善了VCG的节俭性,但我们表明,将此类协议扩展到社区模型需要解决NP完全问题,证明很难估计。

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