首页> 外文会议>Annual Meeting of the Human Factors and Ergonomics Society(HFES 2007); 20071001-05; Baltimore,MA(US) >Usability Considerations for a Tower Controller Near-Eye Augmented Reality Display
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Usability Considerations for a Tower Controller Near-Eye Augmented Reality Display

机译:塔式控制器近眼增强现实显示的可用性注意事项

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Although the primary means by which air traffic controllers in airport towers obtain information is by direct head-up, out-the-window (OTW) viewing, they spend a considerable amount of head-down time looking at flight strips, panel-mounted displays, and other information sources in the tower. The U.S. Air Force sponsored the development of a prototype Near-Eye Augmented Reality (NE/AR) display to enhance tower controller performance and situation awareness. The display overlays situation-relevant text (e.g., aircraft call sign) and graphic images (e.g., runway outline), on real-time, head-tracked video imagery. Throughout the development process, we performed usability engineering and assessments using 1) user/task observation, 2) physical mockups, 3) interactive reviews, and 4) early prototype evaluation. In this paper we describe our usability efforts, and discuss usability considerations and human performance issues affecting the functionality and acceptance of a tower controller NE/AR display.
机译:尽管机场塔楼空中交通管制员获取信息的主要方法是直接抬头观看窗外(OTW),但他们花费大量的抬头时间观看飞机跑道,面板安装的显示器,以及塔中的其他信息源。美国空军赞助了原型近眼增强现实(NE / AR)显示器的开发,以增强塔台控制器的性能和态势感知能力。显示器将与情况相关的文本(例如飞机呼号)和图形图像(例如跑道轮廓)叠加在实时的头部追踪视频图像上。在整个开发过程中,我们使用1)用户/任务观察,2)物理模型,3)交互式评论和4)早期原型评估来进行可用性工程和评估。在本文中,我们描述了我们的可用性工作,并讨论了影响塔式控制器NE / AR显示器功能和可接受性的可用性考虑因素和人员性能问题。

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