首页> 外文会议>Asia Pacific Conference on Computer Human Interaction(APCHI 2004); 20040629-20040702; Rotorua; NZ >Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display
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Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display

机译:扩展的哥斯拉:通过在单个2D-3D无缝显示器上草绘和修改七个基本体的自由形式3D对象设计

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We previously developed a prototype system called "Godzilla" that supports creative design, specifically by car-exterior designers. Godzilla provides an environment in which designers can draw concept image on a 2D pad (a tablet with an LCD), and when they hold the image in midair, the shape of the 2D sketch is automatically recognized and appears as a 3D sketch displayed on a 3D pad (stereovision TVs). Designers can sketch, modify, and view their drawings from different viewpoints in either two or three dimensions. The 3D images are not displayed as beautiful CG images, but as 3D sketches that consist of many 3D cursive lines produced by mimicking the designer's pen touch. Although Godzilla was successfully used on a trial basis at an automobile manufacturer, it has serious drawbacks: (1) the designable shapes are limited to those of cars, (2) the 2D and 3D view areas are separated, and (3) the equipment is expensive. We have now extended Godzilla to overcome these drawbacks: (1) free form design is possible using a combination of seven primitives, (2) presentation is seamless between the 2D and 3D spaces, and (3) off-the-shelf equipment is used. We devised a recognition technique that uses a topology matrix and implemented a user interface for transforming and manipulating the recognized primitives. Two preliminary experiments demonstrated the effectiveness of the system.
机译:我们之前开发了一个原型系统“ Godzilla”,该系统支持创意设计,尤其是汽车外观设计师的创意设计。哥斯拉提供了一个环境,设计人员可以在此环境中在2D平板(带有LCD的平板电脑)上绘制概念图像,当他们将图像保留在空中时,该2D草图的形状会被自动识别并显示为3D草图3D板(立体声电视)。设计人员可以从二维或三个维度的不同角度草绘,修改和查看其图纸。 3D图像不会显示为精美的CG图像,而是显示为3D草图,其中包含通过模仿设计师的笔触而产生的许多3D草书线条。尽管哥斯拉已在汽车制造商的试用中成功使用,但它具有严重的缺点:(1)可设计的形状仅限于汽车的形状;(2)2D和3D视图区域是分开的;以及(3)设备价格昂贵。现在,我们已经扩展了哥斯拉,以克服这些缺点:(1)可以使用七个原语的组合进行自由形式的设计;(2)2D和3D空间之间的显示是无缝的;(3)使用现成的设备。我们设计了一种使用拓扑矩阵的识别技术,并实现了用于转换和操作识别的图元的用户界面。两项初步实验证明了该系统的有效性。

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