首页> 外文会议>Asia Pacific Conference on Computer Human Interaction(APCHI 2004); 20040629-20040702; Rotorua; NZ >Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching
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Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching

机译:3D素描中人类行为和隐含用户界面的定量分析

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摘要

Designers normally create three-dimensional images on paper. As a natural extension of this, we are developing a design support system that will enable people to draw 3D lines in 3D space directly. However, we first need to better understand how people behave when sketching in three-dimensional space and then design a user interface that supports natural 3D sketching. This paper describes the experiment we conducted to quantitatively analyze the diverse aspects of this behavior. The experiment clarified the characteristics of 3D drawing, particularly the effect of the drawing location, the perception of depth, the sense of balance, the direct/indirect input method, and the preferred drawing direction. We propose improving the user interface by using the metaphor of "shadow" and the metaphor of "hand mirror" to promote the user's awareness of errors and/or by using "adaptive rotation" to improve the user's comfort when sketching.
机译:设计人员通常在纸上创建三维图像。作为对此的自然扩展,我们正在开发一种设计支持系统,该系统可使人们直接在3D空间中绘制3D线。但是,我们首先需要更好地了解人们在三维空间中进行素描时的行为,然后设计一个支持自然3D素描的用户界面。本文介绍了我们进行的实验,以定量分析此行为的各个方面。实验明确了3D绘图的特征,特别是绘图位置的效果,深度的感知,平衡感,直接/间接输入法以及首选的绘图方向。我们建议通过使用“阴影”的隐喻和“手镜”的隐喻来改善用户界面,以提高用户的错误意识和/或通过使用“自适应旋转”来改善用户在素描时的舒适度。

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