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Display Color Synthesis in the Space-Time Continuum

机译:时空连续体中的显示色彩合成

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A common problem for all color displays, regardless of whether they are of the self-luminous or non-self-luminous type, is the synthesis of a full-color image from a limited set of primary colors. Several approaches to color synthesis have been employed for electronic displays. The most successful of these conform to the principles of additive color mixture and include optical superposition, spatial synthesis and temporal synthesis. In order to understand the principles of color generation in electronic display systems, as well as the relative strengths and weaknesses of synthesizing color in the space and time domains, I first consider the visual bases which allow such color synthesis to occur. Although basic approaches to color synthesis have served the evolution of display technology well up to recent times, I present the argument that the continued evolution of display technology toward higher display resolution and enhanced color quality has exposed the limitations of both spatial color synthesis and temporal color synthesis and raises questions as to whether either method for synthesizing color can alone fully satisfy the ever increasing demands on display image quality. Clearly, new approaches to color synthesis are needed to sustain the evolution of display technology, and I describe recent concepts with the potential for pushing the horizons of color display image quality and reducing the costs of future color displays. These include hybrid spatial-temporal color synthesis and 3D color synthesis as well as variants of these approaches.
机译:不管它们是自发光类型还是非自发光类型,所有彩色显示器的普遍问题是由有限的原色集合合成全色图像。颜色合成的几种方法已经用于电子显示器。其中最成功的方法符合加色混合的原理,包括光学叠加,空间合成和时间合成。为了理解电子显示系统中颜色生成的原理,以及在时域和时域合成颜色的相对优缺点,我首先考虑使这种颜色合成发生的视觉基础。尽管色彩合成的基本方法在最近的发展中已经为显示技术的发展提供了很好的支持,但我提出了这样的论点,即显示技术向更高的显示分辨率和更高的色彩质量的持续发展暴露了空间色彩合成和时间色彩的局限性合成,并提出了一种疑问,即任何一种颜色合成方法都不能单独满足对显示图像质量不断增长的需求。显然,需要新的颜色合成方法来维持显示技术的发展,我描述了最近的概念,这些概念可能会推动彩色显示图像质量的发展并降低未来彩色显示器的成本。这些包括混合的时空颜色合成和3D颜色合成以及这些方法的变体。

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