首页> 外文会议>Computational Intelligence in Virtual Environments, 2009. CIVE '09 >High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters
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High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters

机译:通过使用内在和外在相机参数的经济高效的实时GPU实施,实现高分辨率立体声视频整流

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This paper describes a method to correct the distortions in the images captured by a stereo video camera rig. We developed a code which can be implemented both on CPUs and GPUs which are used respectively to process still images or videos. The processing scheme is centered on the pre-calculation of a deformation texture, based on the physical properties of the camera setup (intrinsic parameters). The pre-calculated texture contains deformation parameters for each pixel. The GPU implementation of our method is cost-efficient in terms of computer resources and can therefore be used to rectify high-resolution image pairs in real-time. Moreover, due to the pre-computation step, any camera model of arbitrary complexity can be used without impacting the execution frame rate.
机译:本文介绍了一种方法,可以纠正立体摄像机装置捕获的图像中的失真。我们开发了可以在分别用于处理静态图像或视频的CPU和GPU上实现的代码。该处理方案基于相机设置的物理属性(固有参数),以变形纹理的预先计算为中心。预先计算的纹理包含每个像素的变形参数。就计算机资源而言,我们方法的GPU实现具有成本效益,因此可用于实时校正高分辨率图像对。此外,由于预计算步骤,可以使用任意复杂度的任何相机模型,而不会影响执行帧速率。

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