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A GAME-CENTRIC APPROACH TO FOSTER UNDERGRADUATE LEARNING

机译:以游戏为中心的方法,促进本科学习

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摘要

Computer Gaming has emerged as one of the fastest growing industries in the world. A recent study shows that almost sixty percent of the Americans (145 million approx.) play games and this number is increasing every year1. Gaming is as prevalent in the rest of the world as in America.rnThis paper presents some approaches for teachers to help them assist students by putting special emphasis on a common interest area of today's university-going population, i.e. games. This indirectly focuses on educating CS as well as non-CS students by highlighting the contribution they can make as part of the Gaming industry. Moreover, it presents a novel learning paradigm to help students learn different topics, which some may find difficult, by using examples from contemporary games and thereby, enabling them to take active interest in studies.
机译:计算机游戏已成为世界上增长最快的行业之一。最近的一项研究表明,几乎有60%的美国人(约1.45亿)玩游戏,并且这个数字每年都在增加1。游戏在世界其他地区和美国一样普遍。本文介绍了一些教师帮助他们帮助学生的方法,特别强调当今大学人口的共同兴趣领域,即游戏。通过突出他们在博彩业中可以做出的贡献,这间接地集中于教育CS和非CS学生。此外,它提供了一种新颖的学习范例,可以通过使用现代游戏中的示例来帮助学生学习不同的主题,有些主题可能会发现一些困难,从而使他们对学习充满兴趣。

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