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Some Gamut Mapping Issues and Solutions

机译:色域映射的一些问题和解决方案

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摘要

Gamut mapping is a very actual problem in today's color reproduction. For a target device, a gamut mapping algorithm establishes a correspondence between the out of gamut color and the color within the gamut, trying to preserve same color appearance with the original color when that color is rendered on the target device. This problem becomes more important with the increasing number of color reproduction devices and cross media image representation. This paper focuses on some issues related to gamut mapping. First, the optimization of the target gamut is discussed because it may reduce many of the gamut mapping problems by reducing the volume of the out of gamut colors. Second, the influence of the color space in which the gamut mapping performs is discussed and a linearization procedure for CIELAB space is proposed. Third, a short overview of the existing gamut mapping procedure is given.
机译:色域映射是当今色彩再现中非常实际的问题。对于目标设备,色域映射算法在色域外颜色与色域内的颜色之间建立对应关系,以在目标颜色上呈现原始颜色时尝试保留与原始颜色相同的颜色外观。随着越来越多的色彩再现设备和跨媒体图像表示,这个问题变得更加重要。本文重点讨论与色域映射有关的一些问题。首先,讨论了目标色域的优化,因为它可以通过减少色域外颜色的数量来减少许多色域映射问题。其次,讨论了色域在其中执行色域映射的影响,并提出了CIELAB空间的线性化过程。第三,简要概述了现有色域映射过程。

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