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FUTURE VISUAL SYSTEM TECHNOLOGIES

机译:未来视觉系统技术

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Image generators (IG), video displays, and wide fleld-of-view (FOV) optical systems are rapidly improving in performance and capabilities. IGs are providing increased polygon and pixel counts, improved texture processing, and increased support for industry standards in smaller and easier to maintain packages. New projector technologies are brighter, higher contrast, less subject to drift, and support higher pixel counts. Simulator optical systems are configured with larger and larger FOVs. These changes provide the promise of greatly improved simulator visual systems in the coming years. Further, the rapid improvement in commercial-of-the-shelf (COTS) graphics hardware and projectors will allow simulator visual systems to take advantage of the resources being applied to the much larger commercial markets. While all of the features listed above are true, and can be objectively demonstrated, it is important to realise the context in which they are made in order to understand the inherent trade-offs. Acceptance of the benefits of all of these features without considering the unstated limitations may well result in a visual system that does not meet training expectations. It is also important to consider the forces for change. If a new feature becomes available which improves performance in one area, but degrades it elsewhere, there will be a certain reluctance to incorporate the new feature as there is risk that the final system may be determined to be unacceptable. If, however, there are other forces at work such as additional training credit from the ability to perform extra tasks in the simulator, then the shortcomings of the new features may be considered to be acceptable. This paper explores the technological advances that have the potential of advancing the state of simulator visual systems, while considering the trade-offs that may result from incorporation of these features. It also explores the forces for change, and the context in which the acceptability of the change is determined.
机译:图像发生器(IG),视频显示器和宽视场(FOV)光学系统的性能和功能正在迅速提高。 IG提供了更多的多边形和像素数,改进了纹理处理,并在更小且更易于维护的封装中增加了对行业标准的支持。新的投影仪技术更明亮,对比度更高,更少受到漂移的影响,并支持更高的像素数。模拟器光学系统配置有越来越大的FOV。这些变化为在未来几年中大大改善模拟器视觉系统提供了希望。此外,现成的商用(COTS)图形硬件和投影仪的快速改进将使模拟器视觉系统能够利用应用于更大的商业市场的资源。虽然上面列出的所有功能都是真实的,并且可以客观地证明,但是重要的是要了解制作它们的环境,以便理解固有的权衡。不考虑未说明的限制而接受所有这些功能的好处很可能会导致视觉系统无法满足培训期望。考虑变革的力量也很重要。如果提供了一个新功能,该功能可以改善一个区域的性能,但在其他地方却会降低性能,那么一定会不愿合并该新功能,因为存在最终系统可能无法接受的风险。但是,如果还有其他力量在起作用,例如由于在模拟器中执行额外任务的能力而获得了额外的培训学分,那么可以认为新功能的缺点是可以接受的。本文探讨了可能促进模拟器视觉系统状态的技术进步,同时考虑了合并这些功能可能会产生的取舍。它还探讨了变革的力量以及确定变革的可接受性的环境。

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