首页> 外文会议>Conference on Image Processing: Algorithms and Systems III; 20040119-20040121; San Jose,CA; US >3D Virtual Character Reconstruction From Projections: A NURBS-based approach
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3D Virtual Character Reconstruction From Projections: A NURBS-based approach

机译:通过投影重建3D虚拟角色:一种基于NURBS的方法

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This work has been carried out within the framework of the industrial project, so-called TOON, supported by the French government. TOON aims at developing tools for automating the traditional 2D cartoon content production. This paper presents preliminary results of the TOON platform. The proposed methodology concerns the issues of 2D/3D reconstruction from a limited number of drawn projections, and 2D/3D manipulation/deformation/refinement of virtual characters. Specifically, we show that the NURBS-based modeling approach developed here offers a well-suited framework for generating deformable 3D virtual characters from incomplete 2D information. Furthermore, crucial functionalities such as animation and non-rigid deformation can be also efficiently handled and solved. Note that user interaction is enabled exclusively in 2D by achieving a multiview constraint specification method. This is fully consistent and compliant with the cartoon creator traditional practice and makes it possible to avoid the use of 3D modeling software packages which are generally complex to manipulate.
机译:这项工作是在法国政府支持的工业项目TOON的框架内进行的。 TOON致力于开发用于自动化传统2D卡通内容制作的工具。本文介绍了TOON平台的初步结果。所提出的方法论涉及从有限数量的绘制投影中进行2D / 3D重建,以及对虚拟角色进行2D / 3D操作/变形/提炼的问题。具体来说,我们表明,此处开发的基于NURBS的建模方法提供了一种非常合适的框架,可用于从不完整的2D信息生成可变形的3D虚拟角色。此外,还可以有效地处理和解决关键功能,例如动画和非刚性变形。请注意,通过实现多视图约束指定方法,可以仅在2D中启用用户交互。这是完全一致的,并且符合卡通创作者的传统做法,并且可以避免使用通常操作起来很复杂的3D建模软件包。

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