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Simulation of LDPC convolutional decoders with CPU and GPU

机译:用CPU和GPU仿真LDPC卷积解码器

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摘要

In this paper, the Sum Product Algorithm (SPA) and the Min-Sum Algorithm (MSA) are used for decoding low-density parity-check convolutional codes (LDPC-CCs). The two algorithms have been implemented and run on three different computing environments. The first environment is a single-threading Central Processing Unit (CPU); the second one is the multi-threading CPU based on OpenMP (Open Multi-Processing); and the third one is the multi-threading Graphics Processing Unit (GPU). The error performance of the LDPC-CCs and the simulation time taken under the three specific computing environments and the two decoding algorithms are evaluated and compared. It is found that the different computing environments produce very similar error results. It is also concluded that using the GPU computing platform can reduce the simulation time substantially.
机译:本文使用和积算法(SPA)和最小和算法(MSA)来解码低密度奇偶校验卷积码(LDPC-CC)。这两种算法已实现并在三种不同的计算环境上运行。第一个环境是单线程中央处理器(CPU);第二个环境是单线程中央处理器。第二个是基于OpenMP(Open Multi-Processing)的多线程CPU。第三个是多线程图形处理单元(GPU)。评估并比较了在三种特定计算环境和两种解码算法下LDPC-CC的错误性能以及仿真时间。发现不同的计算环境会产生非常相似的错误结果。还得出结论,使用GPU计算平台可以大大减少仿真时间。

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