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Load Balancing for Moving Object Management in a P2P Network

机译:P2P网络中移动对象管理的负载平衡

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Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall performance. However, existing load balancing techniques for P2P systems were designed for stationary data. They can produce undesirable workload allocations for moving objects that is continuously updated. In this paper, we propose a novel load balancing technique for moving object management using a P2P network. Our technique considers the mobility of moving objects and uses an accurate cost model to optimize the performance in the management network, in particular for handling location updates in tandem with query processing. In a comprehensive set of experiments, we show that our load balancing technique gives constantly better update and query performance results than existing load balancing techniques.
机译:在线游戏和基于位置的服务现在形成了P2P范式的潜在应用领域。在P2P系统中,平衡工作负载对于整体性能至关重要。但是,现有的P2P系统负载平衡技术是为固定数据设计的。它们可能会为不断更新的移动对象产生不良的工作负载分配。在本文中,我们提出了一种新颖的负载平衡技术,用于使用P2P网络进行移动对象管理。我们的技术考虑了移动对象的移动性,并使用精确的成本模型来优化管理网络中的性能,尤其是与查询处理一起处理位置更新时。在一组全面的实验中,我们表明,与现有的负载平衡技术相比,我们的负载平衡技术不断提供更好的更新和查询性能结果。

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