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An Analysis and a Model of 3D Interaction Methods and Devices for Virtual reality

机译:虚拟现实的3D交互方法和设备的分析和模型

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The growing power of computing devices allows the representation of three-dimensional interactive virtual worlds. Interfaces with such a world must profit from our experience in the interaction with the real world. This paper corrects the early taxonomy of interaction devices and actions introduced by Foley for screen based interactive systems by adapting it to real world and to virtual reality systems. Basing on the taxonomy derived, the paper presents a model for a Virtual Reality system based on Systems Theory. The model is capable of including both traditional event-based interaction input devices, as well as continous input devices. It is strongly device oriented, and allows to model mathematically all currently possible input devices for Virtual Reality. The model has been used for the implementation of a general input device library serving as an abstraction layer to a Virtual Reality system.
机译:计算设备的功能不断增强,可以表示三维交互式虚拟世界。与这样一个世界的接口必须从我们与现实世界交互的经验中受益。本文通过使Foley为基于屏幕的交互系统引入的交互设备和动作进行早期分类,使其适应于现实世界和虚拟现实系统。基于分类学,本文提出了一种基于系统理论的虚拟现实系统模型。该模型能够包括传统的基于事件的交互输入设备以及连续输入设备。它高度面向设备,并且可以为虚拟现实对所有当前可能的输入设备进行数学建模。该模型已用于实现通用输入设备库的功能,该库用作虚拟现实系统的抽象层。

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