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Spoken Dialogue in Virtual Worlds

机译:虚拟世界中的口语对话

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摘要

Human-computer conversations have attracted a great deal of interest especially in virtual worlds. In fact, research gave rise to spoken dialogue systems by taking advantage of speech recognition, language understanding and speech synthesis advances. This work surveys the state of the art of speech dialogue systems. Current dialogue system technologies and approaches are first introduced emphasizing differences between them, then, speech recognition and synthesis and language understanding are introduced as complementary and necessary modules. On the other hand, as the development of spoken dialogue systems becomes more complex, it is necessary to define some processes to evaluate their performance. Wizard-of-Oz techniques play an important role to achieve this task. Thanks to this technique is obtained a suitable dialogue corpus necessary to achieve good performance. A description of this technique is given in this work together with perspectives on multi-modal dialogue systems in virtual worlds.
机译:人机对话引起了极大的兴趣,尤其是在虚拟世界中。实际上,通过利用语音识别,语言理解和语音合成技术的进步,研究产生了口语对话系统。这项工作概述了语音对话系统的技术水平。首先介绍当前的对话系统技术和方法,强调它们之间的差异,然后将语音识别和合成以及语言理解作为补充和必要的模块。另一方面,随着口语对话系统的发展变得越来越复杂,有必要定义一些过程来评估其性能。绿野仙踪技术在完成此任务中起着重要作用。得益于此技术,可以获得实现良好性能所必需的合适的对话语料库。在这项工作中对这种技术进行了描述,并结合了虚拟世界中多模式对话系统的观点。

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