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Using GPU for Multi-agent Multi-scale Simulations

机译:使用GPU进行多主体多尺度模拟

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Multi-Agent System (MAS) is an interesting way to create models and simulators and is widely used to model complex systems. As the complex system community tends to build up larger models to fully represent real systems, the need for computing power raise significantly. Thus MAS often lead to long computing intensive simulations. Parallelizing such a simulation is complex and it execution requires the access to large computing resources. In this paper, we present the adaptation of a MAS system, Sworm, to a Graphical Processing Unit. We show that such an adaptation can improve the performance of the simulator and advocate for a more wider use of the GPU in Agent Based Models in particular for simple agents.
机译:多代理系统(MAS)是一种创建模型和模拟器的有趣方法,并且广泛用于对复杂系统进行建模。由于复杂的系统社区倾向于建立更大的模型以完全代表真实系统,因此对计算能力的需求显着提高。因此,MAS通常导致长时间的计算密集型仿真。并行进行这样的模拟非常复杂,并且其执行需要访问大型计算资源。在本文中,我们介绍了MAS系统Sworm对图形处理单元的适应性。我们证明了这种改编可以改善模拟器的性能,并主张在基于代理的模型中更广泛地使用GPU,尤其是对于简单的代理。

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