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The use of Color Science to Design the Appearance of Textured Plastics

机译:使用颜色科学设计纹理塑料的外观

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Around us almost all plastic articles are colored. The accurate reproduction of a measured color from a leather or painted standard to plastic, for example with the purpose to make a harmonious car interior, is known to be difficult. This issue becomes much more difficult still if the articles contain a texture. In fact many articles such as car interiors, computer monitors, phones, shavers etc. are made with a surface texture. The texture does not affect the measured color much but it can have an enormous effect on the appearance -as we see it. An extra difficulty is also that different polymers vary strongly and in an unpredictable manner in their ability to copy the textured surface of a mold. This implies that the appearance of a textured molded part is unpredictable and needs to be optimized by expensive trial and error processes or by using very experienced personnel. To address these issues we have developed a patented technology named Appearance Engineering. This technology is based on thorough scientific principles and consists of several tools and software building blocks to enable the prediction of the appearance of textured parts. Tools exist to characterize textures as well as colorants and polymers. These data can be combined with color mold fill studies and color models to predict what a real part will look like. The result can be expressed in numeric values such as color differences but can also be shown on screen. Sophisticated rendering software can take a CAD file, combine it with lighting conditions, polymer properties, texture characteristics and molding conditions to calculate a near-realistic image and show it on a calibrated screen. The technology can be used in different ways: it allows to prevent or resolve appearance issues, optimize the work flow to get the right appearance, or allow the combination of different polymers which otherwise would show appearance differences. This paper intends to present a broad overview of this technology, while going into all details is impossible within the limitations of this article.
机译:在我们周围,几乎所有塑料制品都是彩色的。从皮革或涂漆的标准到塑料的测量色彩的精确再现,例如,目的是制造和谐的汽车内饰,是困难的。如果物品包含纹理,这个问题将变得更加困难。实际上,许多物品,例如汽车内饰,计算机显示器,电话,剃须刀等,都具有表面纹理。质地不会对测量的颜色产生太大影响,但可以对外观产生巨大影响-正如我们所看到的。还有一个额外的困难是,不同的聚合物在复制模具纹理表面的能力上会以无法预测的方式发生巨大变化。这意味着纹理化模制零件的外观是不可预测的,需要通过昂贵的反复试验过程或使用经验丰富的人员来对其进行优化。为了解决这些问题,我们开发了一项名为外观工程的专利技术。该技术基于全面的科学原理,由多个工具和软件构建块组成,可预测带纹理的零件的外观。存在用于表征纹理以及着色剂和聚合物的工具。这些数据可以与色模填充研究和颜色模型相结合,以预测实际零件的外观。结果可以用数值表示,例如色差,但也可以显示在屏幕上。复杂的渲染软件可以获取一个CAD文件,并将其与光照条件,聚合物特性,纹理特征和成型条件相结合,以计算出逼真的图像并将其显示在经过校准的屏幕上。该技术可以以不同的方式使用:它可以防止或解决外观问题,优化工作流程以获得正确的外观,或者允许不同聚合物的组合使用,否则它们将显示出外观差异。本文旨在对这种技术进行广泛的概述,而在本文的范围之内不可能涉及所有细节。

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