首页> 外文会议>European Conference on Computer Vision(ECCV 2006) Workshop on Human-Computer Interaction(HCI); 20060513; Graz(AT) >Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition
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Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition

机译:基于3D模型的人脸识别的像素点到顶点映射(PVM)人脸表示方法

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3D model based approach for face recognition has been spotlighted as a robust solution under variant conditions of pose and illumination. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time. In this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time. Finally, we evaluate the performance of proposed algorithm with the Korean face database collected using a stereo-camera based 3D face capturing device.
机译:基于3D模型的人脸识别方法已成为在各种姿势和照明条件下的可靠解决方案。由于生成的3D人脸模型由大量顶点组成,因此基于3D模型的人脸识别系统通常在计算时间上效率低下。在本文中,我们提出了一种新颖的3D人脸表示算法,以减少顶点数量并优化其计算时间。最后,我们使用基于立体摄像机的3D人脸捕捉设备收集的韩国人脸数据库,评估了所提出算法的性能。

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