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Bouncing Glow: Methods of Creating Content Elements for One-Pixel-Displays

机译:弹跳发光:为一个像素显示创建内容元素的方法

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This paper describes novel methods of generating patterns as content for One-Pixel-Displays. These patterns of varying light intensity are created as content elements for One-Pixel-Displays or computer controllable light sources in general. The elements are intended as the language foundations for storytelling within a new medium. We argue that content creation in this field is running behind the hardware devel-opments and therefore needs to be explored. One example presented is the time-based mapping of the vertical position of a simulated bouncing ball to light intensity variations of a light source, in this case a TFT and a DMX-controlled in-candescent light bulb. The other example is the mapping of different sound recordings to light. These methods show promising first results for creating content elements.
机译:本文介绍了一种生成模式作为单像素显示器内容的新颖方法。通常,将这些变化的光强度模式作为单像素显示器或计算机可控光源的内容元素创建。这些元素旨在作为新媒体中讲故事的语言基础。我们认为,该领域中的内容创建是在硬件开发之后进行的,因此需要进行探索。呈现的一个示例是模拟弹跳球的垂直位置到光源(在这种情况下为TFT和DMX控制的白炽灯泡)的光强度变化的基于时间的映射。另一个示例是将不同的录音映射到光。这些方法显示了创建内容元素的有希望的初步结果。

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