首页> 外文会议>German Conference on Multiagent System Technologies(MATES 2007); 20070924-26; Leipzig(DE) >VWM: An Improvement to Multiagent Coordination in Highly Dynamic Environments
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VWM: An Improvement to Multiagent Coordination in Highly Dynamic Environments

机译:VWM:在高度动态的环境中对多主体协作的改进

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This paper is aimed to describe a general improvement over the previous work on the cooperative multiagent coordination. The focus is on highly dynamic environments where the message transfer delay is not negligible. Therefore, the agents shall not count on communicating their intentions along the time they are making the decisions, because this will directly add the communication latencies to the decision making phase. The only way for the agents to be in touch is to communicate and share their beliefs, asynchronously with the decision making procedure. Consequently, they can share similar knowledge and make coordinated decisions based on it. However, in a very dynamic environment, the shared knowledge may not remain similar due to the communication limitations and latencies. This may lead to some inconsistencies in the team coordination performance. Addressing this issue, we propose to hold another abstraction of the environment, called Virtual World Model (VWM), for each agent in addition to its primary internal world state. The primary world state is updated as soon as a new piece of information is received while the information affects the VWM through a synchronization mechanism. The proposed idea has been implemented and tested for Iran University of Science and Technology (IUST) RoboCupRescue simulation team, the 3rd winner of the 2006 worldcup competitions.
机译:本文旨在描述对协作式多主体协作的先前工作的总体改进。重点是高度动态的环境,在这些环境中,消息传输延迟不可忽略。因此,代理人在进行决策时不应指望他们传达其意图,因为这将直接将通信等待时间添加到决策阶段。代理商保持联系的唯一方法是与决策程序异步地交流和共享其信念。因此,他们可以共享相似的知识,并据此做出协调的决策。但是,在动态环境中,由于通信限制和延迟,共享知识可能不会保持相似。这可能会导致团队协调绩效出现一些不一致之处。为解决此问题,我们建议除了其主要内部世界状态外,还为每个代理保留另一种抽象环境,称为虚拟世界模型(VWM)。一旦收到新信息,主世界状态就会更新,同时该信息会通过同步机制影响VWM。提议的构想已为2006年世界杯比赛第三名的伊朗科学技术大学(IUST)RoboCupRescue模拟团队实施和测试。

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