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An interactive coal mine museum visit: Prototyping the user experience

机译:互动式煤矿博物馆参观:原型用户体验

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Interactive software applications are increasingly finding their way to cultural and tourist sites. During the development of a coal mine museum on the former mine site of Beringen (Province of Limburg, Belgium), we explored the possibilities of such interactive systems, suitable for the specific site and the intended target group. In particular, we concentrated on a mobile location-based educational game allowing young visitors to gain insight in the life of the miner, and on an interactive virtual environment (VE) giving the visitor an overview of the vast site, highlighting interesting locations. In this paper we share our experiences with several prototyping techniques in the context of user-centred design (UCD). The different prototyping techniques are chosen depending on the goal and the kind of prototype. Furthermore we describe the interplay between the created prototypes and the applied prototyping techniques.
机译:交互式软件应用程序越来越多地进入文化和旅游景点。在贝林根(比利时林堡省)前矿区的煤矿博物馆的开发过程中,我们探索了适用于特定地点和目标人群的这种互动系统的可能性。尤其是,我们专注于基于移动位置的教育游戏,该游戏可以使年轻访客了解矿工的生活,并专注于交互式虚拟环境(VE),使访客可以概览广阔的站点,突出有趣的位置。在本文中,我们在以用户为中心的设计(UCD)的背景下分享了几种原型技术的经验。根据目标和原型的种类选择不同的原型技术。此外,我们描述了创建的原型与应用的原型技术之间的相互作用。

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