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Optimal frame structure design using landmarks for interactive light field streaming

机译:使用界标进行交互式光场流传输的最佳框架结构设计

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Light field is a large set of spatially correlated images of the same static scene captured using a 2D array of closely spaced cameras. Interactive light field streaming is the application where a client continuously requests successive light field images along a view trajectory of his choosing, and in response the server transmits appropriate data for the client to correctly reconstruct desired images. The technical challenge is how to encode captured light field images into a reasonably sized frame structure a priori (without knowing eventual clients'' view trajectories), so that at stream time, expected server transmission rate can be minimized, while satisfying client''s view-switch requests. In this paper, using I-frames, redundant P-frames and distributed source coding (DSC) frames as building blocks, we design coding structures to optimally trade off storage size of the frame structure with expected server transmission rate. The key novelty is to facilitate the use of “landmarks” in the structure—popular reference frames cached in the decoder buffer—so that the probability of having at least one useful predictor frame available in the buffer for disparity compensation is greatly increased. We first derive recursive equations to find the optimal caching strategy for a given coding structure. We then formulate the structure design problem as a Lagrangian minimization, and propose fast heuristics to find near-optimal solutions. Experimental results show that the expected server streaming rate can be reduced by up to 93.6% compared to an I-frame-only structure, at twice the storage required.
机译:光场是使用紧密排列的2D摄像机阵列捕获的同一静态场景的大量空间相关图像集。交互式光场流传输是这样一种应用程序,在该应用程序中,客户沿其选择的视线轨迹连续请求连续的光场图像,并作为响应,服务器发送适当的数据供客户端正确地重建所需的图像。技术上的挑战是如何先验地将捕获的光场图像编码成合理大小的帧结构(不知道最终客户的视图轨迹),以便在流传输时,可以将期望的服务器传输速率最小化,同时满足客户的需求。查看切换请求。在本文中,我们使用I帧,冗余P帧和分布式源编码(DSC)帧作为构建块,设计编码结构,以最佳地权衡帧结构的存储大小与预期的服务器传输速率。关键的新颖之处在于便于在结构中使用“地标”(流行的参考帧缓存在解码器缓冲区中),从而大大增加了缓冲区中至少有一个可用的预测帧可用于视差补偿的可能性。我们首先导出递归方程,以找到给定编码结构的最佳缓存策略。然后,我们将结构设计问题公式化为拉格朗日最小化,并提出快速启发式算法以找到接近最优的解决方案。实验结果表明,与仅使用I帧的结构相比,预期的服务器流传输率最多可降低93.6%,所需存储量是原来的两倍。

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