首页> 外文会议>IEEE International Symposium on Computer-Based Medical Systems >The Design of a Mobile App for Promotion of Physical Activity and Self-Management in Prostate Cancer Survivors: Personas, Feature Ideation and Low-Fidelity Prototyping
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The Design of a Mobile App for Promotion of Physical Activity and Self-Management in Prostate Cancer Survivors: Personas, Feature Ideation and Low-Fidelity Prototyping

机译:促进前列腺癌幸存者体育锻炼和自我管理的移动应用程序的设计:角色,特征构想和低保真原型

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Most prostate cancer survivors are confronted with disease-related and treatment-related side effects that impact their quality of life. A tool that combines specific physical activity coaching with the promotion of a healthy lifestyle and self-management guidance might be a successful method to enhance a lifestyle change in these patients. As a prerequisite for useful health technology, it is important to consider a design process centred in the patients. The aim of this study was to investigate the context of the problem and the user needs to support the ideation of a low-fidelity prototype of a tool to promote a healthy lifestyle in survivors of early-stage prostate cancer survivors. A user-centred design approach was followed involving a multidisciplinary team. The prototype was developed in 3 phases. In phase 1, the context was studied with 2 systematic reviews of the state of practice and consulting with 3 specialists in Oncology, resulting in a global use case and main requirements. In phase 2, the needs and barriers of the users were studied based on literature research and validated with 3 specialists, resulting in the creation of 3 personas. In phase 3, 2 sessions were held to ideate and prioritize possible app features, based on brainstorming and selection techniques. Using the Ninja Mock and Proto.io software a low-fidelity prototype was developed, resulting in 25 interactive screens. Understanding the user needs and context seems to be essential to highlight key goals hence facilitating the bridge between ideation of the tool and the intended users tasks and experiences. The conclusion of this first stage of the design process brings valuable details (such as barriers of the users to technology and physical activity) for future iterations of design of the mobile app.
机译:大多数前列腺癌幸存者面临疾病相关和治疗相关的副作用,这些副作用会影响他们的生活质量。将特定的体育锻炼指导与健康的生活方式和自我管理指导相结合的工具可能是增强这些患者生活方式改变的成功方法。作为有用的健康技术的先决条件,重要的是考虑以患者为中心的设计过程。这项研究的目的是调查问题的背景以及用户需要支持的一种低保真原型工具的构想,该工具旨在促进早期前列腺癌幸存者的健康生活方式。遵循了以用户为中心的设计方法,其中涉及一个多学科团队。原型分三个阶段开发。在第1阶段中,通过2种实践状态的系统评价研究了环境,并与3名肿瘤学专家进行了磋商,得出了一个全球用例和主要要求。在第2阶段,根据文献研究对用户的需求和障碍进行了研究,并由3位专家进行了验证,从而创建了3个角色。在第3阶段,基于集思广益和选择技术,举行了2次会议,以构思和优先考虑可能的应用程序功能。使用Ninja Mock和Proto.io软件,开发了低保真原型,产生了25个交互式屏幕。理解用户需求和上下文对于突出关键目标至关重要,因此有助于在工具的构想与目标用户的任务和体验之间架起桥梁。设计过程第一阶段的结论为移动应用程序的未来迭代带来了宝贵的细节(例如,用户对技术和体育活动的障碍)。

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