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MULTIPLAYER GAME CHEATING PREVENTION WITH PIPELINED LOCKSTEP PROTOCOL

机译:具有流水线式LOCKSTEP协议的多人游戏作弊预防

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摘要

Multiplayer games are becoming more and more popular. One of the reasons is that they let geographically distant players play together. We first look at a synchronization protocol and a protocol for prevention of common cheating techniques in real-time multiplayer games. We then propose an optimization to the current cheat-proofing techniques which takes advantage of synchronization delay inherent in current implementation of multiplayer games. Previous work has studied synchronization techniques and cheat-proofing techniques in isolation, without exploring their interaction. Our optimization has the same guarantee as current cheat-proofing techniques and can increase interaction rate between players in real-time multiplayer games.
机译:多人游戏变得越来越流行。原因之一是他们让地理位置遥远的玩家一起玩。我们首先来看一个同步协议和一个用于防止实时多人游戏中常见作弊技术的协议。然后,我们提出了一种针对当前防作弊技术的优化方法,该技术利用了多人游戏当前实施中固有的同步延迟。先前的工作单独研究了同步技术和防作弊技术,而没有探索它们之间的相互作用。我们的优化与当前的防作弊技术具有相同的保证,并且可以提高实时多人游戏中玩家之间的互动率。

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