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DETERMINANTES FOR COLLABORATION IN NETWORKED MULTI-USER GAMES

机译:网络多用户游戏中的协作决定因素

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摘要

Game users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game (discontinuous communication mode, large physical distance). During a break all players had have the chance to discuss the outcome of the first trial (group process feedback). The SSS conditions led to a significantly increased amount of coalitions between players. Group process feedback also had a positive effect on the extent of coalitions among players. Finally, design recommendations for networked multi-user games are provided.
机译:游戏用户可以合作或竞争。进行了一项实验以检验以下假设:共享社会空间(SSS)具有连续和“丰富的”交流可能性,导致形成联盟的增加。 DOOM游戏提供了一个测试环境。测试了两个样本,每个样本有12个玩家在玩DOOM:一个具有SSS条件(连续通信模式,玩家之间的物理距离很小),另一个处于游戏过程中分离的条件下(不连续通信模式,物理距离很大)。在休息期间,所有玩家都有机会讨论第一次试验的结果(小组过程反馈)。 SSS条件导致玩家之间的联盟数量大大增加。小组过程反馈也对参与者之间的联盟程度产生了积极影响。最后,提供了针对网络多用户游戏的设计建议。

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