首页> 外文会议>IFIP First International Workshop on Entertainment Computing (IWEC 2002) May 14-17, 2002 Makuhari, Japan >ELECTRONICALLY ENHANCED BOARD GAMES BY INTEGRATING PHYSICAL AND VIRTUAL SPACES
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ELECTRONICALLY ENHANCED BOARD GAMES BY INTEGRATING PHYSICAL AND VIRTUAL SPACES

机译:通过集成物理空间和虚拟空间的电子增强板游戏

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This paper describes an electronically enhanced board called E~2 board. The motivation of our work comes from a traditional board game, which groups of players enjoy in a face-to-face situation by manipulating pieces on a physical board. In order to enhance users' excitement and immer-siveness, a physical board and a virtual world created by a computer are linked together with E~2board. An important function of E~2board is the rapid recognition of massive numbers of different objects. The authors have developed several applications using E~2board: not only games, but also systems for supporting group activities. Some of these applications are shown.
机译:本文介绍了一种称为E〜2板的电子增强板。我们工作的动机来自传统的棋盘游戏,一群玩家通过在实体棋盘上操作棋子来面对面地享受游戏。为了增强用户的兴奋度和沉浸感,将物理板和计算机创建的虚拟世界与E〜2board链接在一起。 E〜2board的一项重要功能是快速识别大量不同的物体。作者开发了一些使用E〜2board的应用程序:不仅是游戏,还包括用于支持团体活动的系统。显示了其中一些应用程序。

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