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Use of Motion Capture in 3D Animation: Motion Capture Systems, Challenges, and Recent Trends

机译:在3D动画中使用运动捕捉:运动捕捉系统,挑战和最新趋势

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In today's world capturing of motion from a video stream is a growing and challenging area. Motion capture system (Mocap) is widely used in today's realistic world including sports, entertainment, video gaming and many more. In this paper, firstly we provide an overview of different types of Mocap on the basis of Marker-based Mocap and Markerless Mocap along with their merits and demerits. Secondly, we discuss about the current trends for detection and tracking based on their motion in realistic scenarios and then, current challenging issues which are still an open challenge to researchers, academicians and experts in this area.
机译:在当今世界,从视频流捕获运动是一个日益增长且充满挑战的领域。运动捕捉系统(Mocap)在当今的现实世界中被广泛使用,包括体育,娱乐,视频游戏等等。在本文中,首先,我们将基于基于标记的Mocap和无标记Mocap的优缺点,对不同类型的Mocap进行概述。其次,我们讨论了基于现实场景中运动的检测和跟踪的当前趋势,然后讨论了当前具有挑战性的问题,这仍然是该领域研究人员,院士和专家面临的公开挑战。

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