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Vehicle Integration and the Automotive Body

机译:车辆集成与车身

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摘要

All vehicles, whether designed to transport primarily people or cargo are compromises. Balancing the various conflicting requirements - needs and wants of the vehicle team - allows the vehicle design compromise to be attained and the vehicle designed, tooled and sold. Typical examples of conflicting requirement are esthetics/styling, occupant space, cargo space and mass capacities, and price/cost. Further, the ability to reconfigure the vehicle, fuel economy and range, crashworthiness and safety standards, ride, handling, NVH, performance metrics, durability, reliability, corrosion resistance, and other customer features are also added. Additional factors that force the vehicle team to make choices and decisions when determining the balance of a vehicle design include investment and capital constraints, assembly and manufacturing labor, local content requirements, assembly ergonomics, and other manufacturing constraints. Attempts at balancing some or all of these conflicting requirements into a car may or may not be successful. The Automotive Body is the "house" where all of these conflicting interests meet and try to co-exist. The success of a vehicle is closely related to making the best tradeoffs, rather than having the best of a single part or metric. Establishing the best answer (for the customer) requires the simultaneous development of product and manufacturing process. This development must also be achieved in a coarse-to-fine methodology so that the most important decisions are made first, followed by progressively less major (but still important) decisions. This coarse-to-fine process must integrate consumer wants and technical realities. If done correctly the integrated "whole" will be greater than the sum of the parts. Establishing a "greater whole" provides the customer with a more-that-expected solution, translating to a win in the highly competitive world automotive market. From an automotive body perspective, a dilemma develops. While the automotive body is the predominant device that envelops the vehicle concept, an optimized body can compromise the vehicle by affecting integration of other components and subsystems. For example, heater performance may be limited due to inadequate air intake flow. A vehicle can become an "outcome" rather than a desired result. This outcome may not be because anyone made mistakes, but due to the decisions that were made during the design process-especially when balancing conflicting needs and inputs. Balancing affects ablility to meet various requirements, choosing the best parts, etc., were made not with the overview of developing the best vehicle. This paper attempts to frame the important "must have" parameters that the Body Engineer should strive to meet - even if the vehicle integration (team or management) does not define and/or support these parameters.
机译:所有车辆,无论是主要用于运送人员还是货物,都是折衷方案。平衡各种矛盾的需求-车辆团队的需求和需求-可以实现对车辆设计的折衷,并可以对车辆进行设计,加工和销售。需求冲突的典型示例是美学/样式,乘员空间,货物空间和整体容量以及价格/成本。此外,还增加了重新配置车辆的能力,燃油经济性和范围,防撞性和安全性标准,行驶,操纵,NVH,性能指标,耐用性,可靠性,耐腐蚀性和其他客户功能。在确定车辆设计的平衡性时,迫使车辆团队做出选择和决定的其他因素包括投资和资本约束,组装和制造劳动,局部内容要求,组装人体工程学以及其他制造约束。尝试将某些或所有这些相互矛盾的需求平衡到汽车中可能会成功也可能不会成功。汽车工业是所有这些相互冲突的利益相遇并试图共存的“房子”。车辆的成功与取得最佳折衷紧密相关,而不是拥有单个零件或度量标准中的最佳值。要为客户确定最佳答案,就需要同时开发产品和制造工艺。这种发展也必须以从粗到精的方法来实现,以便首先做出最重要的决定,然后再做出次要的(但仍然重要)决定。从粗到精的过程必须整合消费者的需求和技术现实。如果做得正确,则积分的“整体”将大于各部分的总和。建立“更大的整体”将为客户提供更期望的解决方案,从而在竞争激烈的世界汽车市场中赢得胜利。从汽车车身的角度看,两难境地发展了。尽管汽车车身是包围汽车概念的主要设备,但优化的车身可能会通过影响其他组件和子系统的集成来损害汽车。例如,由于进气流量不足,加热器性能可能受到限制。车辆可能成为“结果”,而不是期望的结果。结果可能不是因为任何人都犯了错误,而是由于在设计过程中做出了决定,尤其是在平衡冲突的需求和输入时。平衡会影响满足各种要求的敏捷性,选择最佳零件等,这并不是在开发最佳车辆的概述中做出的。即使车辆集成(团队或管理人员)未定义和/或支持这些参数,本文也将尝试设计车身工程师应努力满足的重要“必须具有”参数。

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