首页> 外文会议>International Conference on Computational Science and Its Applications(ICCSA 2006) pt.1; 20060508-11; Glasgow(GB) >Virtual Reality Edutainment: Cost-Effective Development of Personalised Software Applications
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Virtual Reality Edutainment: Cost-Effective Development of Personalised Software Applications

机译:虚拟现实娱乐:个性化软件应用程序的经济有效开发

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摘要

Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for instructional designers. Solutions to these problems have been given through VR-Multi-Author that provides a user-friendly authoring environment to instructional designers for the creation of personalised tutoring systems that perform student-player modelling and they operate as virtual reality adventure games. The common practice of modelling the student has been expanded to include domain-independent characteristics of players such as their level of game-playing competence on top of domain-dependent characteristics such as the level of knowledge of a student in a particular domain.
机译:虚拟现实娱乐可以为通过VR游戏教育学生提供令人愉悦的环境。但是,作为副作用,由于VR游戏用户界面的复杂性,可能给学生带来额外的困难。此外,对于教学设计师而言,创建将教学与VR游戏的复杂环境相结合的辅导系统可能非常复杂。通过VR-Multi-Author提供了这些问题的解决方案,该解决方案为教学设计人员提供了用户友好的创作环境,用于创建个性化的辅导系统,该系统执行学生-玩家建模并作为虚拟现实冒险游戏进行操作。对学生进行建模的常规做法已扩展到包括玩家的领域无关特性(例如,他们的游戏能力),以及领域相关特性(例如,特定领域的学生的知识水平)以外的内容。

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