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Efficient Implementation of Complex Particle Shapes in the Lattice Solid Model

机译:格子实体模型中复杂粒子形状的有效实现

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摘要

The lattice solid model is a particle based simulation model for the study of earthquake micro-physics and rock mechanics. It consists of particles interacting by various types of mechanisms such as elastic-brittle forces and friction. Results of laboratory experiments have shown that the grain shape has a major influence on the frictional properties of fault gouge. In order to enable realistic simulations it is thus important to include the capability to model non-spherical particles into the simulation software. To achieve this goal a new class of particles with variable shapes have been implemented in the lattice solid model. The shape of the particles is described by an arbitrary number of piecewise spherical patches. This leads to a good balance between the computational cost of the contact detection and calculation of interactions between particles and the range of particle shapes available.
机译:晶格固体模型是用于研究地震微观物理学和岩石力学的基于粒子的模拟模型。它由粒子通过各种类型的机制相互作用,例如弹性脆性力和摩擦。实验室实验结果表明,晶粒形状对断层泥的摩擦特性有重要影响。为了实现逼真的仿真,因此重要的是要在仿真软件中包含对非球形粒子建模的功能。为了实现这个目标,已经在晶格实体模型中实现了具有可变形状的新型粒子。颗粒的形状由任意数量的分段球形小片描述。这导致在接触检测的计算成本与颗粒之间的相互作用的计算与可用颗粒形状范围之间的良好平衡。

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