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Performance Modeling Codes for the QuakeSim Problem Solving Environment

机译:QuakeSim问题解决环境的性能建模代码

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The QuakeSim Problem Solving Environment uses a web-services approach to unify and deploy diverse remote data sources and processing services within a browser environment. Here we focus on the high-performance crustal modelling applications that will be included in this set of remote but interoperable applications. PARK is a model for unstable slip on a single earthquake fault represented as discrete patches, able to cover a very wide range of temporal and spatial scales. GeoFEST simulates stress evolution, fault slip and visco-elastic processes in realistic materials. Virtual California simulates fault interaction to determine correlated patterns in the nonlinear complex system of an entire plate boundary region. Pattern recognition tools extract Karhunen-Loeve modes and Hidden Markov state models from physical and virtual data streams. Sequential code benchmarking demonstrates PARK computes 15,000 patches for 500 time steps in under 8 hours (SGI Origin 3000), GeoFEST computes 50,000 tetrahedral elements for 1000 steps in under 14 hours (Sun Workstation), and Virtual California computes 215 fault segments for 10,000 time steps in under 0.5 hours (Pentium III). QuakeSim goals for June 2004 are to deploy MPI parallel codes that compute 400,000 patches (PARK), 16,000,000 tetrahedra (GeoFEST) and 700 segments (Virtual California) in essentially the same wallclock time, incorporating powerful tools such as stress field multipoles and the ESTO/ PYRAMID mesh partitioning and refinement tools.
机译:QuakeSim问题解决环境使用Web服务方法来统一和部署浏览器环境中的各种远程数据源和处理服务。在此,我们重点介绍将包含在这套远程但可互操作的应用程序中的高性能地壳建模应用程序。 PARK是单个地震断层上的不稳定滑动的模型,表示为离散斑块,能够涵盖非常广泛的时空范围。 GeoFEST模拟真实材料中的应力演化,断层滑动和粘弹性过程。虚拟加利福尼亚州模拟断层相互作用,以确定整个板块边界区域的非线性复杂系统中的相关模式。模式识别工具从物理和虚拟数据流中提取Karhunen-Loeve模式和Hidden Markov状态模型。顺序代码基准测试表明,PARK在8小时内计算了500个时间步的15,000个补丁(SGI Origin 3000),GeoFEST在14小时内计算了1000个步骤的50,000个四面体元素(Sun Workstation),而Virtual California计算了10,000个时间步的215个故障段在0.5小时内(Pentium III)。 QuakeSim 2004年6月的目标是部署MPI并行代码,该代码在实质上相同的壁钟时间内计算400,000个补丁(PARK),16,000,000个四面体(GeoFEST)和700个网段(虚拟加利福尼亚),并结合了强大的工具,例如应力场多极杆和ESTO / PYRAMID网格划分和优化工具。

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