首页> 外文会议>International Conference on Computational Science pt.4; 20040606-20040609; Krakow; PL >Teaching Computational Science Using VPython and Virtual Reality
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Teaching Computational Science Using VPython and Virtual Reality

机译:使用VPython和虚拟现实技术教授计算科学

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The Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational science tutorials which we use to motivate computational science. We will briefly describe the use of VPython in our outreach tutorials, in particular a bouncing ball and gas simulation tutorial. The wedge virtual reality environment is also described as is the porting of VPython to the Wedge. Overall we provide a glimpse into our coordinated approach to using high level visualisation and virtual reality in the promotion of computational science.
机译:澳大利亚国立大学有两个新的互补计算科学计划,即计算科学学士学位和eScience研究生计划。来自eScience计划的学生已经开发了复杂的可视化项目,这些项目随后被用于在Bachelor计划中教育当前和潜在的本科生。在本文中,我们将讨论VPython与3D可视化剧院Wedge的结合使用,以产生动手的计算科学教程,以此来激发计算科学。我们将在我们的扩展教程中,特别是在弹跳球和气体模拟教程中,简要描述VPython的用法。 VPython向Wedge的移植也描述了楔形虚拟现实环境。总体而言,我们简要介绍了在计算科学的推广中使用高级可视化和虚拟现实的协调方法。

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