首页> 外文会议>International Conference on Internet Computing IC'02 Vol.3, Jun 24-27, 2002, Las Vegas, Nevada, USA >Game Usage Mining: Information Gathering for Knowledge Discovery in Massive Multiplayer Games
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Game Usage Mining: Information Gathering for Knowledge Discovery in Massive Multiplayer Games

机译:游戏用法挖掘:大规模多人游戏中知识发现的信息收集

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摘要

Multiplayer games provide rich sources of information for data mining. The primary purpose of data mining in games is to find patterns of behavior, structure or content in order to improve the overall gameplay, hence keeping players longer and increasing the revenue of the game service. In this paper we define the term game usage mining and describe it from web usage mining perspective, with the main emphasis on data gathering. A classification of game types from a data mining perspective is also suggested. Based on the discussion we propose content for a common game log format suitable for game usage mining.
机译:多人游戏为数据挖掘提供了丰富的信息资源。游戏中数据挖掘的主要目的是发现行为,结构或内容的模式,以改善整体游戏玩法,从而使玩家更长久并增加游戏服务的收入。在本文中,我们定义了术语游戏使用率挖掘,并从网络使用率挖掘的角度对其进行了描述,主要侧重于数据收集。还建议从数据挖掘的角度对游戏类型进行分类。基于讨论,我们提出了适用于游戏使用情况挖掘的通用游戏日志格式的内容。

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