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Managing Flocking Objects with an Octree Spanning a Parallel Message-Passing Computer Cluster

机译:使用跨越并行消息传递计算机群集的Octree管理植绒对象

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We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, is adapted to "span " the cluster. Objects are distributed in the tree, and partitions of the tree are distributed among the processors in such a way that a minimum of global information is required to be shared by the processors. When objects move, the tree is modified accordingly; this in turn may cause partitions to migrate processors. Two constraints drive the distribution algorithm: (1) minimizing message traffic by clustering nearby objects on the same processor, and (2) processor load-balancing. Boids, flocking artificial life forms, embody the objects in this study. The performance of the system is measured in terms of the inter-processor message traffic as a function of the number, interactivity, and mobility of objects. An application of the scheme allows external clients to view objects in specified spatial loci.
机译:我们调查使用并行消息传递计算机群集的植绒移动对象的管理。八叉树,一种众所周知的用于管理3D空间的数据结构,适用于“跨越”群集。对象分布在树中,树的分区以这样的方式在处理器之间分布,即要求处理器共享最少的全局信息。当对象移动时,会相应地修改树;这又可能导致分区迁移处理器。分发算法受到两个约束:(1)通过在同一处理器上聚集附近的对象来最小化消息流量,以及(2)处理器负载平衡。植树成群的人工生命形式,体现了这项研究的目的。系统性能是根据处理器间消息通信量(取决于对象的数量,交互性和移动性)来衡量的。该方案的应用程序允许外部客户端查看指定空间位点中的对象。

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