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Extracting and Evolving Mobile Games Product Lines

机译:提取和发展手游产品线

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For some organizations, the proactive approach to product lines may be inadequate due to prohibitively high investment and risks. As an alternative, the extractive and the reactive approaches are incremental, offering moderate costs and risks, and therefore sometimes may be more appropriate. However, combining these two approaches demands a more detailed process at the implementation level. This paper presents a method for extracting a product line and evolving it, relying on a strategy that uses refactorings expressed in terms of simpler programming laws. The approach is evaluated with a case study in the domain of games for mobile devices, where variations are handled with aspect-oriented constructs.
机译:对于某些组织而言,由于过高的投资和风险,对产品线采取积极的方法可能不够用。作为替代方案,提取和反应性方法是增量方法,具有中等成本和风险,因此有时可能更合适。但是,将这两种方法结合起来需要在实现级别上进行更详细的处理。本文提出了一种提取产品系列并对其进行演化的方法,该方法依赖于使用以更简单的编程法则表示的重构的策略。该方法是通过针对移动设备游戏领域的案例研究进行评估的,其中使用面向方面的构造来处理变化。

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